Sep 25, 2022
CST 186 - Introduction to Game ProgrammingCredits: 2
Introduces principles of game and simulation programming through hands-on creation of simple games. Explores text-based and graphics-based game development through algorithm design, development, implementation, testing, and documentation. Incorporates text, graphics, sound, and animations in game design. Includes Top-Down Design, Object Oriented Programming, simple physics, basic Artificial Intelligence, and game engines.
Prerequisite(s): CST 173 (or CST 170) with “C” or better
Lecture Hours: 30 Lab Hours: 0
Meets MTA Requirement: None
Outcomes and Objectives
- Define the specifications for a variety of games.
- Access and analyze specifications and information to plan and design games.
- Choose a text-based or Graphical User Interface environment for a game.
- Select objects to use in a game; e.g., text, graphics, sounds, and animations.
- Develop logic for text-based and simple Graphical User Interface game programs using critical thinking.
- Apply the sequence, selection, and iteration program constructs to game development.
- Compare and contrast the use of variables, strings, tuples, links, and dictionaries in the construction of a game.
- Use Top-Down Design to break the logic of a game into components.
- Apply Object Oriented Programming concepts to game program logic.
- Describe Artificial Intelligence and game engines.
- Translate the logic of a game or simulation algorithm into a programming language.
- Code game programs in a programming language.
- Compile and correct syntax errors.
- Test, debug, and correct logic errors.
- Use a variety of input/output media in game programming.
- Incorporate text and graphics in a game program.
- Enhance a game with music, sound effects, and animations.
- Store and display scores and game statistics.
- Produce documentation for games.
- Document game program code.
- Create internal help documentation and make it available to users executing a game.
- Create external documentation for a game.
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