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				Nov 03, 2025			
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                  ARC 314 - Architectural Rendering BasicsCredits: 3 Introduces 3D studio VIZ rendering mechanisms/AutoCAD rendering mechanisms. Operates camera angles, creates light sources, digital materials and applies existing digital materials to 3D model from ARC 114 . Introduces rendering techniques in both 3D studio VIZ and AutoCAD. Renders bitmap image for final class project. Continues, from ARC 214 , to next logical sequential rendering level.
  Prerequisite(s): ARC 214  or working knowledge of AutoCAD and permission of the instructor Corequisite(s): None Lecture Hours: 45 Lab Hours: 0 Meets MTA Requirement: None Pass/NoCredit: Yes
  Outcomes and Objectives 
	- Practice and understand the basic rendering mechanisms and interfaces of both AutoCAD and 3D Studio Viz.
	
		- Learn basic editing techniques in 3D Studio Viz
 
		- Learn about light, camera and material placement in 3D Studio Viz
 
		- Learn about basic rendering in 3D Studio Viz
 
		- Become familiar with the AutoCAD/3D Studio Viz rendering dialogs
 
	 
	 
	- Learn the difference between classic and neo classic camera theory.
	
		- Understand the following concepts:
		
			- view cone and FOV
 
			- dollying the camera
 
			- perspective flare (lens flare)
 
			- walkarounds/walkthroughs
 
			- camera/target locations
 
			- safe frame
 
			-  topping verticals
 
		 
		 
		- Understand and practice the Dview command
 
		- Understand the effects of extreme zoom settings
 
		- Understand the effects of extreme wide angle settings
 
	 
	 
	- Practice hands-on, the concepts relating to camera placement.
	
		- Place cameras using the Dview command
 
		- Place cameras using the ADT camera utility
 
		- Create several camera views using different vertical camera and target locations
 
		- Create and save several camera views using different FOV and distance settings
 
		- Create an extreme zoom/wide angle view
 
	 
	 
	- Understand the rudiments of light/color principles.
	
		- Understand the difference between additive and subtractive color-light versus Pigment color
 
		- Understand the principles of the color wheel-complimentary color
 
		- Understand ambient light
 
		- Understand point lights
 
		- Understand spot lights
 
		- Understand falloff, attenuation, sharpness
 
		- Understand light ranges using 3D Studio Viz
 
		- Understand the built-in sun position locator
 
	 
	 
	- Place and experiment with different light sources.
	
		- Create light sources using the AutoCAD method
 
		- Create light sources using the ADT method
 
		- Create light sources using different ambient, point, spot light settings
 
		- Create light sources using different attenuation settings
 
		- Create artificial suns using the sun position locator
 
		- Create several scenes using different light/camera combinations
 
	 
	 
	- Understand the principles of digital material creation and placement.
	
		- Understand mapping and its different forms
		
			- planar
 
			- cubical
 
			- cylindrical
 
			- spherical
 
		 
		 
		- Understand the concept of tiling
 
		- Understand the following concepts:
		
			- bump maps
 
			- opacity
 
			- reflectivity/shininess/specular qualities of materials
 
			- roughness/smoothness
 
		 
		 
		- Understand composited materials using AutoCAD
 
		- Understand procedural materials using 3D Studio Viz
 
		- Understand scaling factors when placing materials
 
		- Understand material assignment-by layer/color/object-creating material sets
 
		- Understand creating custom material libraries
 
	 
	 
	- Create/place materials and create material libraries.
	
		- Place materials using AutoCAD
 
		- Place materials using 3D Studio Viz
 
		- Place materials and mapping on planar, cubical, cylindrical and spherical objects
 
		- Create several custom materials and store them in custom libraries
 
		- Create several procedural materials using 3D Studio Viz
 
	 
	 
	- Understand and apply rendering techniques to model created in ARC 214 .
	
		- Understand file type, file size issues
 
		- Understand rendering to file as opposed to rendering to viewport
 
		- Understand facetratio/facetres system variables
 
		- Understand exporting to 3D Studio Viz for rendering
 
		- Understand flipping normals when exporting to 3D Studio Viz
 
		- Understand the concept of smoothing
 
		- Understand the importance of exporting/importing in 3DS format
 
		- Understand the concepts or raytracing, refraction
 
	 
	 
	- Learn about advanced rendering techniques and methods.
	
		- Learn advanced time saving rendering techniques
 
	 
	 
 
				  
  
			
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