Apr 19, 2024  
2018 - 2019 Catalog 
    
2018 - 2019 Catalog [ARCHIVED CATALOG]

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ARC 314 - Architectural Rendering Basics

Credits: 3
Introduces 3D studio VIZ rendering mechanisms/AutoCAD rendering mechanisms. Operates camera angles, creates light sources, digital materials and applies existing digital materials to 3D model from ARC 114 . Introduces rendering techniques in both 3D studio VIZ and AutoCAD. Renders bitmap image for final class project. Continues, from ARC 214 , to next logical sequential rendering level.

Prerequisite(s): ARC 214  or working knowledge of AutoCAD and permission of the instructor
Corequisite(s): None
Lecture Hours: 45 Lab Hours: 0
Meets MTA Requirement: None
Pass/NoCredit: Yes

Outcomes and Objectives
  1. Practice and understand the basic rendering mechanisms and interfaces of both AutoCAD and 3D Studio Viz.
    1. Learn basic editing techniques in 3D Studio Viz
    2. Learn about light, camera and material placement in 3D Studio Viz
    3. Learn about basic rendering in 3D Studio Viz
    4. Become familiar with the AutoCAD/3D Studio Viz rendering dialogs
  2. Learn the difference between classic and neo classic camera theory.
    1. Understand the following concepts:
      1. view cone and FOV
      2. dollying the camera
      3. perspective flare (lens flare)
      4. walkarounds/walkthroughs
      5. camera/target locations
      6. safe frame
      7.  topping verticals
    2. Understand and practice the Dview command
    3. Understand the effects of extreme zoom settings
    4. Understand the effects of extreme wide angle settings
  3. Practice hands-on, the concepts relating to camera placement.
    1. Place cameras using the Dview command
    2. Place cameras using the ADT camera utility
    3. Create several camera views using different vertical camera and target locations
    4. Create and save several camera views using different FOV and distance settings
    5. Create an extreme zoom/wide angle view
  4. Understand the rudiments of light/color principles.
    1. Understand the difference between additive and subtractive color-light versus Pigment color
    2. Understand the principles of the color wheel-complimentary color
    3. Understand ambient light
    4. Understand point lights
    5. Understand spot lights
    6. Understand falloff, attenuation, sharpness
    7. Understand light ranges using 3D Studio Viz
    8. Understand the built-in sun position locator
  5. Place and experiment with different light sources.
    1. Create light sources using the AutoCAD method
    2. Create light sources using the ADT method
    3. Create light sources using different ambient, point, spot light settings
    4. Create light sources using different attenuation settings
    5. Create artificial suns using the sun position locator
    6. Create several scenes using different light/camera combinations
  6. Understand the principles of digital material creation and placement.
    1. Understand mapping and its different forms
      1. planar
      2. cubical
      3. cylindrical
      4. spherical
    2. Understand the concept of tiling
    3. Understand the following concepts:
      1. bump maps
      2. opacity
      3. reflectivity/shininess/specular qualities of materials
      4. roughness/smoothness
    4. Understand composited materials using AutoCAD
    5. Understand procedural materials using 3D Studio Viz
    6. Understand scaling factors when placing materials
    7. Understand material assignment-by layer/color/object-creating material sets
    8. Understand creating custom material libraries
  7. Create/place materials and create material libraries.
    1. Place materials using AutoCAD
    2. Place materials using 3D Studio Viz
    3. Place materials and mapping on planar, cubical, cylindrical and spherical objects
    4. Create several custom materials and store them in custom libraries
    5. Create several procedural materials using 3D Studio Viz
  8. Understand and apply rendering techniques to model created in ARC 214 .
    1. Understand file type, file size issues
    2. Understand rendering to file as opposed to rendering to viewport
    3. Understand facetratio/facetres system variables
    4. Understand exporting to 3D Studio Viz for rendering
    5. Understand flipping normals when exporting to 3D Studio Viz
    6. Understand the concept of smoothing
    7. Understand the importance of exporting/importing in 3DS format
    8. Understand the concepts or raytracing, refraction
  9. Learn about advanced rendering techniques and methods.
    1. Learn advanced time saving rendering techniques



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