May 25, 2019
ARC 314 - Architectural Rendering BasicsCredits: 3
Introduces 3D studio VIZ rendering mechanisms/AutoCAD rendering mechanisms. Operates camera angles, creates light sources, digital materials and applies existing digital materials to 3D model from ARC 114 . Introduces rendering techniques in both 3D studio VIZ and AutoCAD. Renders bitmap image for final class project. Continues, from ARC 214 , to next logical sequential rendering level.
Prerequisite(s): ARC 214 or working knowledge of AutoCAD and permission of the instructor
Lecture Hours: 45 Lab Hours: 0
Meets MTA Requirement: None
Outcomes and Objectives
- Practice and understand the basic rendering mechanisms and interfaces of both AutoCAD and 3D Studio Viz.
- Learn basic editing techniques in 3D Studio Viz
- Learn about light, camera and material placement in 3D Studio Viz
- Learn about basic rendering in 3D Studio Viz
- Become familiar with the AutoCAD/3D Studio Viz rendering dialogs
- Learn the difference between classic and neo classic camera theory.
- Understand the following concepts:
- view cone and FOV
- dollying the camera
- perspective flare (lens flare)
- camera/target locations
- safe frame
- topping verticals
- Understand and practice the Dview command
- Understand the effects of extreme zoom settings
- Understand the effects of extreme wide angle settings
- Practice hands-on, the concepts relating to camera placement.
- Place cameras using the Dview command
- Place cameras using the ADT camera utility
- Create several camera views using different vertical camera and target locations
- Create and save several camera views using different FOV and distance settings
- Create an extreme zoom/wide angle view
- Understand the rudiments of light/color principles.
- Understand the difference between additive and subtractive color-light versus Pigment color
- Understand the principles of the color wheel-complimentary color
- Understand ambient light
- Understand point lights
- Understand spot lights
- Understand falloff, attenuation, sharpness
- Understand light ranges using 3D Studio Viz
- Understand the built-in sun position locator
- Place and experiment with different light sources.
- Create light sources using the AutoCAD method
- Create light sources using the ADT method
- Create light sources using different ambient, point, spot light settings
- Create light sources using different attenuation settings
- Create artificial suns using the sun position locator
- Create several scenes using different light/camera combinations
- Understand the principles of digital material creation and placement.
- Understand mapping and its different forms
- Understand the concept of tiling
- Understand the following concepts:
- bump maps
- reflectivity/shininess/specular qualities of materials
- Understand composited materials using AutoCAD
- Understand procedural materials using 3D Studio Viz
- Understand scaling factors when placing materials
- Understand material assignment-by layer/color/object-creating material sets
- Understand creating custom material libraries
- Create/place materials and create material libraries.
- Place materials using AutoCAD
- Place materials using 3D Studio Viz
- Place materials and mapping on planar, cubical, cylindrical and spherical objects
- Create several custom materials and store them in custom libraries
- Create several procedural materials using 3D Studio Viz
- Understand and apply rendering techniques to model created in ARC 214 .
- Understand file type, file size issues
- Understand rendering to file as opposed to rendering to viewport
- Understand facetratio/facetres system variables
- Understand exporting to 3D Studio Viz for rendering
- Understand flipping normals when exporting to 3D Studio Viz
- Understand the concept of smoothing
- Understand the importance of exporting/importing in 3DS format
- Understand the concepts or raytracing, refraction
- Learn about advanced rendering techniques and methods.
- Learn advanced time saving rendering techniques
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